Inside of each Wii Distant sits a 16 KB EEPROM chip; 10 KB of that storage was devoted to the operate of the Wii Distant, together with stuff like saved calibration preferences and connection information for peripherals just like the Nunchuk. Nonetheless, 6 KB of that storage was non-volatile, which suggests it wasn’t spoken for. If a sport developer felt so inclined, it may make use of that information in tandem with its video games. In fact, 6 KB of information was virtually nothing by that technology’s requirements, so builders weren’t precisely flush with alternative. As such, the overwhelming majority of the Wii’s library disregarded the function.
Nonetheless, there have been a handful of video games that truly made use of these 6 KB. The first utilization of that further cupboard space was transporting consumer profiles and preferences. As an example, you would save Mii avatars to your Wii Distant and use them as profiles on a special Wii console, as an alternative of getting to remake your Mii from scratch.
In “Tremendous Smash Bros. Brawl,” you would save controller preferences to your Wii Distant and use them instantly on one other copy of the sport. Maybe essentially the most elaborate utilization of the inner reminiscence was in “Pokémon Battle Revolution,” whereby you would save your private Battle Cross containing the information in your coach’s title, outfit, phrases, and registered Pokémon. It wasn’t essentially the most helpful function, particularly within the on-line age, however it was nonetheless a nifty allocation of bodily assets on the a part of sport builders.